Running:
Night's Black Agents Solo Ops. Got maybe two or three more sessions left in the
No Grave For Traitors adventure, after which I think we will give up. We've been struggling with this, largely because I'm not putting enough preparation time in to be able to wing it/patch up the holes on the fly. Of course I could say that if the adventures were written (or perhaps edited) better, i wouldn't have to do so much winging it...
Playing:
Black Code. A strange cyberpunk/transhuman/something futuristic game, it has a dice mechanic that seems to be quirky for the sake of quirky (although it's fairly inoffensive, I'm not sure what magic it's bringing to the table). Also, there don't seem to be any hints as to what sort of cyberpunk/etc. game it's actually supposed to be, or any consistency about what you do. Our GM tells us that although there are a lot of pages of setting, they don't really give you much by way of adventure hooks. We've played a couple of small scenarios to get the feel of the system, and just had a belated "session 0" to try and define the game we want to play. We'll see how it goes.
Playing:
Bite Marks. Werewolf Powered by the Apocalypse. We are about half way through the short campaign, and things are about to get bloody. Which will be a nice change of pace from the intense emotional drama we have been playing for the last three weeks, although it has been totally and utterly brilliant. I think my character has finally managed to persuade the pack enforcer to stop hitting him with things as a sign of her affections, too.
Played:
The Paragon Blade. Playtest of a new fantasy Gumshoe One-2-One game. Took two sessions (Sunday/Monday this week) to do one of the playtest adventures. I don't think this is ready, either the system or the adventure. And I'm also not sure why I would play this instead of
Swords of the Serpentine, which I own and has single player adaptation notes already. The setting seems interesting, but not exactly groundbreaking.
Year to date: 90 sessions. Boosted in the last month by two organised play weekends (AlbaCon and Virtual Traveller) and the start of the Bite Marks game. It looks like 100 sessions in the year is actually going to happen, despite my regular Sunday game being on hiatus since the start of lockdown in March.