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[generic] What are we running and playing? [II]

What's crap about the 2 crap ones?
One is a sapient prey hunt in a mine complex between competiting groups of game hunters. It's a perfectly good idea and with some thought offers lots of opportunities for Whovian liberal goodness (with a twist) but so minimally prepared with no support for the GM that I put it so low down the list I never got to it.
Actually I can't remember the other one, I prepped it properly and made it good!
 
It was a very good game, hampered somewhat by a lacklustre system that was trying so hard to include lots of cool stuff, but got it totally wrong. We sorted that, soon enough, but there are bits of it that made me shake my head sometimes. (For example, a 10pt Story Point spend is down as a proper massive universe changing reveal or plot twist. I start with 12 and can easily get more... that's a LOT of potential fuckwittery to be had)

Didn't detract from the game though and some truly memorable characters and moments.
 
I have returned to Liminal, and my players (members of Historic England's Department for Irregular Services) are investigating the Hairy Hands of Dartmoor.

It's interesting leaning into the folklore. I grew up in Devon and that's where I met both my players - so we've all known about the Hairy Hands for ever. My players are bringing things (legends and so on) to the investigation that I didn't know about. There's so much folklore everywhere...
 
I'm going to be running Liminal for the aforementioned Dr Who group, delving into the Arthurian material from my Patreon which, in turn, will become more material for the Patreon! Recycle, Reuse etc.
 
I think if I run Who again I shall condense the rules, reduce the Story Points, and essentially run it as a variant of Traveller/Liminal.
Part of me actually would just run it as Traveller.. it'd make life a lot easier.
I liked the monitoring of 1s and 6s, but we noticed for a lot of the players they just looked for 1s and 6s and that's all!
 
I have returned to Liminal, and my players (members of Historic England's Department for Irregular Services) are investigating the Hairy Hands of Dartmoor.
I love the idea of Historic England having a special department for strange goings on. It makes sense and is a little less obvious than the National Trust. I imagine they deal with a lot of hauntings, either group.
It's interesting leaning into the folklore. I grew up in Devon and that's where I met both my players - so we've all known about the Hairy Hands for ever. My players are bringing things (legends and so on) to the investigation that I didn't know about. There's so much folklore everywhere...
That adverse camber is a killer, but Devon certainly is rich with folklore. My favourite is the washer women of Dartmoor. I wanted to provide a link but I can't fine one, I read it in a book of Devon folklore.

The story is that sometimes lone travellers abroad on Dartmoor after the sun has set come across three washer women working by a stream. They are folding their sheets and will ask the traveller to help. If they refuse, politely, they may go about their business. If they agree to help they have to mirror what the women do. The process of folding the sheets becomes fiendishly complicated. If they succeed and the sheets are folded the washer women will grant their helper a wish. If they get out of sync they get folded up in the sheets and are never seen again.
 
That adverse camber is a killer, but Devon certainly is rich with folklore. My favourite is the washer women of Dartmoor. I wanted to provide a link but I can't fine one, I read it in a book of Devon folklore.

The story is that sometimes lone travellers abroad on Dartmoor after the sun has set come across three washer women working by a stream. They are folding their sheets and will ask the traveller to help. If they refuse, politely, they may go about their business. If they agree to help they have to mirror what the women do. The process of folding the sheets becomes fiendishly complicated. If they succeed and the sheets are folded the washer women will grant their helper a wish. If they get out of sync they get folded up in the sheets and are never seen again.

That's really nice. Sounds a bit fae-ey, as well.
 
test
 
Think I'm getting the hang of 13th Age. Local ftf group, just run session 4 and I made up a combat pretty much on the hoof, and rolled with a left field use of an Icon relationship
 
Think I'm getting the hang of 13th Age. Local ftf group, just run session 4 and I made up a combat pretty much on the hoof, and rolled with a left field use of an Icon relationship
It's a very very good game to run as a GM - lifts you up all the way
 
With everything that's going on with my Dad presently, I'm making plans knowing things may change. However, I will give an update on what I'm planning to run in 2025.

  • Doctor Who: I've written a new scenario for a future online game. I may even offer to run this at TavernCon later this year.
  • BRP: Something fantasy related, perhaps even using Magic World.
  • Fate of Poirot: A murder mystery case for Agatha Christie's Poirot, using Fate Accelerated.
  • James Bond: A new adventure for Bond coming this Autumn.
Other possible games on the cards:
  • AD&D/Old School Essentials/Forbidden Lands: I'm very tempted by this idea of running something OSR. Not sure if I'll ever get it to the table though.
  • The Broken Empires: If my copy arrives before the end of the year. It sounds like it belongs to the BRP family.
  • Call of Cthulhu: Yep, I would love to run CoC once more. I just need a good idea.
Games I would like to try and play:
  • Dragonbane
  • Outgunned
  • Pendragon
  • The One Ring
  • Zweihander
 
Early days with the Enemy in Shadow campaign, with three of five PCs generated. Our first full session is in a fortnight.

3 PCs so far.webp

I'm quite excited about this game, but also a bit nervous due to its vaunted reputation and scale. I reckon we will have a rollicking good time with it.
 
I love the idea of Historic England having a special department for strange goings on. It makes sense and is a little less obvious than the National Trust. I imagine they deal with a lot of hauntings, either group.

That adverse camber is a killer, but Devon certainly is rich with folklore. My favourite is the washer women of Dartmoor. I wanted to provide a link but I can't fine one, I read it in a book of Devon folklore.

The story is that sometimes lone travellers abroad on Dartmoor after the sun has set come across three washer women working by a stream. They are folding their sheets and will ask the traveller to help. If they refuse, politely, they may go about their business. If they agree to help they have to mirror what the women do. The process of folding the sheets becomes fiendishly complicated. If they succeed and the sheets are folded the washer women will grant their helper a wish. If they get out of sync they get folded up in the sheets and are never seen again.
Sounds like a variant of the bean-nighe (https://en.wikipedia.org/wiki/Bean-nighe) I statted them up for Chaosium’s Magic World for the never published Bestiary…
 
I'm happy to announce my gaming drought is coming to an end.

Tonight, I have the first session proper of my Star Wars flavoured Scum and Villainy and I now have a stable group at home so in mid-April I'll be starting an Arthurian Liminal campaign. I'll be sharing my case files and other stuff for The Caliburn Chronicles through my patreon as they emerge.
 
Still running: Hostile, Casting the Runes, plus Classic Era Call of Cthulhu (probably going to adapt The Armitage Files for the latter some time soon)

Playing: Nothing. I'm a Forever GM.
 
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