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Thieves’ World – Savage Worlds – Part II

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A few years ago, I had a post about Thieves’ World, the old 1981 multi-system fantasy city setting from Chaosium. It was a boxed fantasy setting based on a multi-author fantasy anthology that was quite successful at the time.

thievesworld.jpg


The original (now sadly out of print) had a collection of characters translated into all of the various RPGs that were popular in the early 1980s. I decided to start converting them into Savage Worlds characters. I thought it was time to continue the task.

Here are 9 more Savage Worlds conversions of the characters from Thieves’ World. I’m using the Savage Worlds Adventure Edition (SWADE) for these, in addition to some items from the Savage Worlds Fantasy Companion. I’m going to try to finish the rest up this month. You can see all of the details of each character in the Personalities of Sanctuary book in the original Thieves’ World boxed set.

When I’m done, I’ll probably assemble all of these into a PDF.

Any character with an asterisk is a Wild Card.

boxedset.jpg

The original Thieves’ World boxed set

Alten Stulwig​


An apothecary and healer, with his own shop.

altenstulwig.png


Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Athletics d6 , Common Knowledge d8, Notice d8,
Persuasion d6 , Stealth d4, Healing d10, Research d8, Fighting d4

Pace: 6, Parry: 2, Toughness: 5, Size: 0

Edges:

  • Poisoner: Expert in Poisons. Creates poisons (and antidotes) in half the time. Contact poisons last 12 hours.

Gear: Unarmed Strike d6 (Str), Dagger d6 (Str+d4), Staff (Str + d4)


Amoli​


Mistress of the Golden Lily, the second most powerful madam on the Street of Red Lanterns

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6

Skills: Athletics d6 , Common Knowledge d10, Notice d8,
Persuasion d8 , Stealth d6, Fighting d4, Taunt d6, Intimidation d6

Pace: 6, Parry: 4, Toughness: 5, Size: 0

Hindrances:

  • Habit (Major) – krrf addiction
  • Thin Skinned (minor): -2 when resisting Taunt attacks

Edges:

  • Streetwise: +2 to Common Knowledge and criminal networking.

Gear: Unarmed Strike d6 (Str), Dagger d6 (Str+d4)


Durbo (The Smith)​


Smith working out of the Bazaar. Protector of Illyra

dunbro.png


Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10

Skills: Athletics d8 , Common Knowledge d6, Notice d6,
Persuasion d4 , Stealth d4, Fighting d8, Intimidation d8, Repair d10,

Pace: 6, Parry: 6, Toughness: 8(2), Size: 1

Hindrances:

  • Vow (Major): Protect Illyra

Edges:

  • Brawny: Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumbrance and Minimum Strength to use weapons, armor, or equipment.
  • Mr Fix it: +2 to Repair rolls, half the time required with a raise

Gear: Unarmed Strike d6 (Str), Dagger (Str+d4), Hammer (Str+d10), Leather Tunic (+2)


Enas Yorl*​


Powerful wizard. Cursed to shape change once per day.

enasyorl.png


Attributes: Agility d8, Smarts d10, Spirit d10, Strength d8, Vigor d8

Skills: Athletics d6 , Common Knowledge d10, Notice d10,
Persuasion d6 , Stealth d8, Occult d10, Spellcasting d10, Taunt d8

Pace: 6, Parry: 4, Toughness: 6, Size: Varies

Hindrances:

  • Ugly (Major): -2 from Persuasion rolls

Edges:

  • Wizard
  • Rapid Recharge: Recover 10 Power Points per hour.

Gear: Unarmed Strike (Str)

Special Abilities:

  • Cursed to change his appearance several times per day. Essentially a random Shape Change power. Roll d4-1 for Size
  • Arcane Background (Magic) – Power Points: 30
  • Powers: Arcane Protection, Banish, Bolt, Burst, Detect Arcana, Dispel, Fear, Havoc, Illusion, Light/Darkness, Protection, Slumber, Summon Ally (Sentinel), Teleport

Hakiem​


Elderly storyteller

hakiem.png


Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4

Skills: Athletics d4 , Common Knowledge d12, Notice d8,
Persuasion d8 , Stealth d6, Gambling d4, Language () d8, Performance d10, Taunt d8

Pace: 5, Parry: 2, Toughness: 4, Size: 0

Hindrances:

  • Elderly (Major): –1 to Pace, running, Agility, Strength, and Vigor

Edges:

  • Streetwise: +2 to Common Knowledge and criminal networking.
  • Work the Crowd: Twice per turn, roll a second die when Supporting via Performance or Persuasion and apply result to additional ally

Gear: Unarmed Strike (Str), Dagger (Str+d4)


Hanse, or Shadowspawn*​


Master thief

shadowspawn.png


Attributes: Agility d12, Smarts d6, Spirit d6, Strength d6, Vigor d8

Skills: Athletics d10 , Common Knowledge d8, Notice d8, Persuasion d6 , Stealth d10, Fighting d6, Thievery d10, Taunt d6

Pace: 6, Parry: 5, Toughness: 6(2), Size: 0

Hindrances:

  • Wanted (Major)

Edges:

  • Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
  • Acrobat: Free reroll on acrobatic Athletics attempts.
  • Streetwise: +2 to Common Knowledge and criminal networking.
  • Danger Sense: Notice roll at +2 to sense ambushes or similar events.
  • Quick: The hero may discard and redraw Action Cards of 5 or lower.

Gear: Unarmed Strike (Str), Daggers(5) (Str+d4), Sling (Str+d4), Leather Armor (+2), Thieves’ Tools


Illyra (the Seer)​


Half-S’Danzo seeress and diviner. A young woman who wears a elderly disguise when in public.

illyra.png


Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

Skills: Athletics d6, Common Knowledge d8, Notice d8,
Persuasion d8 , Stealth d4, Taunt d6, Fighting d4, Occult d8

Pace: 6, Parry: 2, Toughness: 5, Size: 0

Hindrances:

  • Outsider (Minor/Major): Half S’Danzo, -2 to Persuasion rolls
  • Quirk: Always wears an elderly woman disguise.

Edges:

  • Fame: +1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.

Gear: Unarmed Strike (Str), Dagger d6 (Str+d4)

Special Abilities:

  • Arcane Background (Magic): Power Points 20
  • Can use the Wish (See the Future) ability from SWADE Fantasy Companion (pg 144). Near Future – The caster gets 3 Conviction tokens to be used in the next 5 rounds. Far Future – The caster can ask one question to the GM about the future. Illyra doesn’t need to sacrifice 3 power points for this ability.

Jubal*​


Master of the criminal underworld of Sanctuary. Commands the feared Hawkmasks.

jubal.png


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d10, Vigor d8

Skills: Athletics d8 , Common Knowledge d8, Notice d8,
Persuasion d8 , Stealth d8, Fighting d10, Intimidation d10, Shooting d8, Riding d6, Survival d8, Taunt d8, Thievery d8

Pace: 6, Parry: 8, Toughness: 7(2), Size: 1

Edges:

  • Brawny: Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumbrance and Minimum Strength to use weapons, armor, or equipment.
  • Combat Reflexes: +2 Spirit to recover from being Shaken.
  • Hard to Kill: Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out
  • Harder to Kill: Roll a die if the character perishes. Even if he’s incapacitated, he survives somehow.
  • Level Headed: Draw an additional Action Card each round and choose which one to use.
  • Fervor: +1 to Extras’ Fighting rolls in Command Range.
  • Weapon Master: Parry increases by +1 and Fighting bonus damage die is d8

Gear: Unarmed Strike (Str), Dagger d6 (Str+d4), Great Axe (Str+d10), Long Sword (Str+d8), Short Sword(Str+d6) Leather Armor (+2)


Hawkmask​


Mercenaries loyal to Jubal. Always wear blue hawkmasks.

hawkmask.png


Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8

Skills: Athletics d8 , Common Knowledge d6, Notice d8,
Persuasion d4 , Stealth d6, Fighting d10, Intimidation d8, Riding d6

Pace: 6, Parry: 7, Toughness: 8(3), Size: 0

Edges:

  • Menacing: +2 to Intimidation.
  • Brawler: Toughness +1, add d4 to damage from fists
  • Combat Reflexes: +2 Spirit to recover from being Shaken.

Gear: Unarmed Strike (Str+d4), Dagger d6 (Str+d4), Great Axe (Str+d10), Long Sword (Str+d8), Short Sword (Str+d6), Bow (2d6), Spear (Str+d6), Chain Mail (+3)

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Oh gosh. Must ignore. Must not go down Thieves World rabbit hole.
 
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