soypunk
Rune Priest
First of all I'm tagging @Brass Jester and @Sablemage who should consider this a "must buy" if you didn't get in on the Kickstarter from a few months ago (I did not, because I did not know about it.)
From the folks who brought you The Perilous Wilds, comes The Perilous Void:
https://lampblack-brimstone.itch.io/the-perilous-void
Unlike Perilous Wilds, which was loosely tied to Dungeon World, Perilous Void is completely system agnostic. Not only is this a complete set of random tables for almost any Space Opera Sci-FI setting use case, it also comes with procedures for generating things in a cohesive way. There's an entire step-by-step process for generating an entire galaxy but you can also just break things down at the molecular level you need such as a sector, a system, a world, a faction, a society, a lifeform, etc. There is a whole system for generating cities of different sizes, derelicts, facilities, ruins and also events of all types (space encounters, world, encounters, jobs, hazards/incidents.) The step-by-step procedures also give the GM guidance for running through the routines as part of a group "session 0" experience including instructions for telling the players what to do, when to pass the baton on to the next player, when to stop and get consensus, etc.
I've already spent a few hours making things and it is the most fun I've had since first cracking open Classic Traveller all those years ago. Sorry SWN fans, but the generators in Stars Without Number never brought me any joy. M-Space was better but it always seem to have missing spots right where I would need them as a GM or solo player. FrontierSpace is about as good as M-Space. Ironsworn: Starforged is equal parts great and frustrating - it is also really tied to the setting of desolate, human-only setting of The Forge (which is a similar problem I had with SWN's focus on a rebound from an apocalyptic event where the entire galaxy seems to be in the hands of religious cults.) MegaTraveller's World Builders Handbook is probably the most comprehensive toolkit for Imperial Sci-Fi (GURPS Space has a lot of world building info but the only random generation tools are for the world building sequence) but it is also entirely overkill (though I've certainly been able to use just bits and pieces as necessary.) Perilous Void is really hitting the sweet spot for me in terms the right level of details, the right boundaries between each component so that I can generate just the amount I need in time, the procedural guidance to connect results together, and the facts the the random events system ties into the whole thing.
I do wish the product preview images were just the table of contents so you can get a feel for just how much is there. So to that end I'm sharing screens of the TOC:


(Not sure why these look a little blurry, Forum software seems to be compressing them down but hopefully you can get a feel for it.)
From the folks who brought you The Perilous Wilds, comes The Perilous Void:
https://lampblack-brimstone.itch.io/the-perilous-void
Unlike Perilous Wilds, which was loosely tied to Dungeon World, Perilous Void is completely system agnostic. Not only is this a complete set of random tables for almost any Space Opera Sci-FI setting use case, it also comes with procedures for generating things in a cohesive way. There's an entire step-by-step process for generating an entire galaxy but you can also just break things down at the molecular level you need such as a sector, a system, a world, a faction, a society, a lifeform, etc. There is a whole system for generating cities of different sizes, derelicts, facilities, ruins and also events of all types (space encounters, world, encounters, jobs, hazards/incidents.) The step-by-step procedures also give the GM guidance for running through the routines as part of a group "session 0" experience including instructions for telling the players what to do, when to pass the baton on to the next player, when to stop and get consensus, etc.
I've already spent a few hours making things and it is the most fun I've had since first cracking open Classic Traveller all those years ago. Sorry SWN fans, but the generators in Stars Without Number never brought me any joy. M-Space was better but it always seem to have missing spots right where I would need them as a GM or solo player. FrontierSpace is about as good as M-Space. Ironsworn: Starforged is equal parts great and frustrating - it is also really tied to the setting of desolate, human-only setting of The Forge (which is a similar problem I had with SWN's focus on a rebound from an apocalyptic event where the entire galaxy seems to be in the hands of religious cults.) MegaTraveller's World Builders Handbook is probably the most comprehensive toolkit for Imperial Sci-Fi (GURPS Space has a lot of world building info but the only random generation tools are for the world building sequence) but it is also entirely overkill (though I've certainly been able to use just bits and pieces as necessary.) Perilous Void is really hitting the sweet spot for me in terms the right level of details, the right boundaries between each component so that I can generate just the amount I need in time, the procedural guidance to connect results together, and the facts the the random events system ties into the whole thing.
I do wish the product preview images were just the table of contents so you can get a feel for just how much is there. So to that end I'm sharing screens of the TOC:


(Not sure why these look a little blurry, Forum software seems to be compressing them down but hopefully you can get a feel for it.)