[shopping] Temptation waits... what are you resisting?

Just the download the free Traveller Mercenaries PDF. Over 100 pages, lots of bang for a freebie buck. Temptation getting stronger.

EXCERPT:
Mission: Clear Village WB-05 of insurgents.
Mission Start: Force arrives in proximity to target.
Phase 1: Hours of darkness.
Operation: Sniper/recon team establishes
observation position.
Phase 2: First light.
Operation: Company moves into position on foot and
awaits final go order.
Operation: Drone overflight of village and
observation.
 
Last edited:

Guvnor

The Guvnor
Staff member
Yes. However you need to do two key things.
1: Behave like a real soldier. Hug cover. Use suppressing fire. Always try and achieve overwhelming odds. Focus fire 🔥 and if necessary retreat in good order. If all else fails, surrender, Known Space is very civilised.
2: Buy the best tech you can: the best armour at the highest tech level, the best weapon enhancements, every kind of stealth tech, the best combat drugs, the best first aid kits, armoured vehicles, and an auto doc.

You are not playing D&D, it's more like RQ or CoC. Your tech is what makes you capable, your military discipline unleashes it.
 
Last edited:

Dom

Administrator
Staff member
You are not playing D&D, it's more like RQ or CoC. Your tech is what makes you capable, your military discipline unleashes it.
Yes - like the real world, think before you escalate to violence. You can - and will - die.

I still have wide-eyed and fond memories of the occasion a new player in a Traveller campaign caught a security guard making his coffee and achieved surprise. Rather than getting him to put his hands up, he decided to shoot him. With an automatic snub pistol loaded with HEAP and on burst fire. He was surprised when (1) the guard went down (no armour etc), (2) the other players scarpered for the ship and got ready to flee, and (3) armed police arrived as he'd shot the guard in the middle of an office in town. He then foolishly decided to fight his way out. His character didn't last long.

As an aside, he'd had the talk about guns being lethal and to treat it like modern-day; if you shoot someone, there will be a response.
 
So the Everway Silver Edition Kickstarter is live, but, sadly, there are not cheap digital tiers and the no-pledge tier is $10, so basically, I will have to pass, since like I sad many times already, I am fully pledged out on Savage Pathfinder and Iron Kingdoms Requiem.

I was really hoping I could get a low Everway pledge tier for the sake of curiosity, but none exists. :-(
I shall successfully resist this Everway kickstarter! :)
 
But why? Can a man's wallet not get some respite and recuperation. I love mercenary campaigns. Plus, this fits well with my Pirates of Drinax. And with no Traveller legacy beyond Mongoose Traveller 2e, I do not have many books that adding these would lead to "tsundoku".

But I promised no more Kickstarters. Why must this launch now? With FREE shipping worldwide.

https://www.kickstarter.com/projects/1990654819/traveller-mercenary-campaigns-in-the-far-future

View attachment 2271

I appreciate that Mongoose have upped the production values of their Traveller material, although I think I may already have enough. £45 for a pdf, that does sound like a lot, £75 for the physical box set looks better value.
 
After failing my willpower roll and deciding to back The One Ring, I'm trying to resist buying Mongoose Publishing's 2nd edition Traveller Core rulebook.
I'm continuing to resist the Kickstarter for 2nd ed The One Ring, having a nearly full set of 1st ed, and feeling Kickstarted out! :) As for Mongoose 2nd ed Traveller, I have only the Core Rulebook and the Central Supply Catalogue (and a few adventures in pdf), I continue to resist The Vehicle Handbook and High Guard - again I have an extensive collection of 1st Ed Mg Trav alongside lots of Cepheus stuff!
 

Dom

Administrator
Staff member
TSL.jpg

https://www.drivethrurpg.com/product/340976/Through-Sunken-Lands-and-Other-Adventures

Danger and glory await the bold...

In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.

Travel with us through sunken lands...

Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Through Sunken Lands is a kit to make a motley crew of ruthless sellswords, gifted sorceresses, and cunning thieves, and send them off in search of gold and glory. Now we have this simple swords and sorcery roleplaying game that gives a group all the tools they need to play an exciting adventure in a single evening, no homework, no fuss.

Anyone with a background in OSR games will already be comfortable with the core rules of Through Sunken Lands.

• Inspired by the works of Michael Moorcock, Fritz Leiber, and Robert E. Howard.
• Character Playbooks and Scenario Packs for play in a single evening with no prep.
• Player driven setting design for fleshing out the great city and the world beyond.
• A sample sword and sorcery setting: the impossible city of Jundarr and the Hundred Seas.
• Nine Character Playbooks, including the Spell Thief and the Eldritch Sorcerer King.
• Three Scenario Packs: the Mysterious Island, the Treasure Hunt, and the Wizard’s Tower.

Hardcover finally available, engine based on Beyond the Wall.
 
Top