TavernCon TavernCon 24 Nov 2nd and 3rd signups are a go!

Guvnor

The Guvnor
Staff member
I am delighted that due to the diligent work of @First Age the signups for the online Taverncon 24 are open.
No fees, all online on a platform of the GM's choosing.
Please enter your name and if you are a GM the details of your game on the second sheet.
A new sheet for players's signups will follow when appropriate.

Note our views on safety, tools, and the use of tags.

 
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A Ticket to see Oasis
Mongoose Traveller 2e / Cepheus Deluxe
10am Saturday
5 Players

What were you thinking? Maybe the chart data was old and there would be more opportunities than indicated on Digenis Akritas ( E450420-7 De Ni Po ), 2217 Hyperion Subsector, Vanguard Reaches?

No, no there aren’t, and lugging your enormous armoured frontier trader anywhere costs credits that you don’t have. It’s no wonder that this old starship line was quickly discontinued as an uneconomic credit monster. How long is your mortgage term? Oh, that long…

So it is that we find you with a round of drinks in the Diadem Hope, one of the few receiving tavernas in semi-derelict Digay Town, the main settlement, splayed around the Class E starport/plascrete clearance. Trouble usually comes your way, and with it, opportunity…

Foundry Browser and webcams

SF, investigation, combat
 
Full details of my game:

Blake's 7: The Lost Legacy
Chaosium's Basic Roleplaying Universal Game Engine
10:00 to 13:30 Sunday
4-5 Players.

While traveling through an uncharted sector of space, the crew of the Liberator intercepts a mysterious distress signal emanating from a derelict space station hidden deep within a dense nebula. The signal, broadcasting on an ancient Federation frequency, repeats cryptic references to something called "The Last Weapon." The message is fragmented, distorted by time and interference, but the promise of a powerful asset for their rebellion is too tempting for the crew to ignore. However, suspicion lingers—this could be a trap set by the Federation or something far worse.

The Last Weapon awaits but is the crew of the Liberator ready for what they might find?

Sci-Fi, theatre of the mind, roleplay heavy.
 
On behalf of Andrew Watson I will pitch his game: (he is one of the best GMs I have played with)

The Long Night

Pathfinder 2e
Four players

In the small town of Vigil, at the northernmost edge of the Empire, where the night lasts for months, a bloodless body is found in a back alley behind the Courthouse. Its the last day before the months of darkness and the Mayor calls on the only people he can trust to find out what happened. That's you, a small group of battle weary, hard bitten, ex army who just wanted to retire to a quiet life running a low dive. Discharged at the end of the Clockwork Wars, you are the only people who have a chance if this is what it looks like. Does Vigil have a vampire problem and can you sort it out before the sun goes down and it gets out of hand...

Fantasy, undeath, gore, secrets, darkness, horror
 
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