I'm now thinking that for a lot of games it'd be good to give the -GM- a supply of points to spend against the terrible nasty players.
I'm now thinking that for a lot of games it'd be good to give the -GM- a supply of points to spend against the terrible nasty players.
SWADE does (at least in the new Deadlands I've played.) The GM had his own starting pool of bennies.
I have allowed this use of meta points in rpgs for a goodly number of years.Something I use which was inspired by Night's Black Agents is the idea of players spending a Benny to get a flashback, in which they narrate how they previously set up some advantageous circumstance. ("Yeah [hands over Benny] I thought they might search us on the way in, so two days ago I sneaked into the toilets disguised as a cleaner and left a gun in a plastic bag in one of the cisterns.") I find this both keeps the game moving, and emulates the action adventure movies I use as a template for scenarios.
I've noticed that the Inspiration die in D&D 5e hardly ever gets used outside of the few spells and special abilities that specifically grant it - but it's supposed to be there as an RP reward, too.
I guess most of the people I played D&D 5e with are too old school for that sort of new fangled play.