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[SW] Is this a thing in 5e Star Wars?

Stronty Girl

Demi-God
TLDR version: 5e Star Wars game. I wanted to trip up a fleeing NPC by sticking out my leg as he ran up the stairs. The GM wouldn't let me because he said there was a feat/exploit/other special ability in another character class which did this, and he couldn't allow a PC who didn't have that special thing to do it.

Is that really a rule in 5th ed???

Longer version: The PCs are protecting a Professor. We spot an NPC trying to break into her office and give chase. Two PCs corner him on the stairs. I'm at the top of the stairs, Player B is at the bottom of the stairs and the NPC is in the middle. We want to TALK to him to find out who he is working for. We 100% do NOT want to KILL him. We're not cops, security guards, stormtroopers or anyone else permitted to stab/shoot people on a peaceful University campus.
The NPC won't talk to us and initiative is rolled. The NPC attacks Player B with a weapon. Player B and me don't draw weapons, because we want this guy alive, not chopped/lasered into little bits. The NPC takes damage from Player B shoving him into the wall with Jedi mind powers. I'm doing entirely non-lethal stuff (distracting the NPC, giving advantage to player B, etc) because I am not a combat character. The NPC hits me with a weapon and tries to barge past me to escape.

My turn in initiative... I want to trip him up to give Player B a chance to run up the stairs and/or grab him. I'm happy to roll dice to do this. I'm happy knowing I'll probably fail, because I only have +2 to hit in unarmed combat.

But the GM won't even let me try to do (in his words) "cool stuff" because he thinks there is a feat/exploit/other special ability in another character class which does the tripping up thing. Therefore he can't allow a PC without that special thing to do it. He couldn't remember which character class it was and said there wasn't time to look it up.
 
From my own experience with 5e Star Wars, everything is based on the Knights of the Old Republic games and the implication of the rules haven't been thought out well at all. The Tech casting stuff is totally out of step with Star Wars. If you want d20 Star Wars, you would be better off finding someone to run Saga Edition for you.
 
Your GM sounds like a bit of a plank to me: Wedded to the rules to an extreme degree, yet doesn't seem to know what they are. Also seems utterly incapable of exercising flexibility or discretion. Not the sort of person I'd want to play with.
 
From my own experience with 5e Star Wars, everything is based on the Knights of the Old Republic games and the implication of the rules haven't been thought out well at all. The Tech casting stuff is totally out of step with Star Wars. If you want d20 Star Wars, you would be better off finding someone to run Saga Edition for you.
Unfortunately the GM decided they like 5e version better than Saga Edition...
 
It sounds rather silly and a 3e approach.
 
Sorted.
 
This particular issue may not be an example, but Genesys does suffer from the problem described, namely that a large number of actions are made possible only through feats or exploits. The GM can ignore that obviously but then it nerfs character advancement for other PCs . It was one of the things I ended up disliking about the system.
 
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Just started running WEG Star Wars, very rules light, captures the feel just right and seems to have provided a ton of background material for Andor too.

I’d like to shake the hand of the person who ‘catalogued’ all the books.
 
I quite like the REUP presentation of the WEG game.
 
I played the WEG version a lot back in the late 90's. Must dig it out again and blow the dust off it
Also, the boardgame Battle on Hoth was brilliant but sadly went missing many years ago
 
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