Introduce Yourself

Hey - similar to @AdvBuffo my blog Seed of Worlds has been appearing in the blogs forum and folk have been responding so I figured I'd best rock up and reply.

For background, I'm currently based in Austria, started in the 90's in Ireland, lived/played in Scotland for a bit. Mostly gaming with RPGVienna at the moment, trying to set up events to catch this wave of new players turning up to try out gaming on the back of the movie and now Baldurs Gate 3.

Started with AD&D, now my home campaign is 3.5e, most of my gaming is 5e for ease of making tables - though I also run some Brancalonia.
Oh marvelous to see you here!!
 
Hey - similar to @AdvBuffo my blog Seed of Worlds has been appearing in the blogs forum and folk have been responding so I figured I'd best rock up and reply.

For background, I'm currently based in Austria, started in the 90's in Ireland, lived/played in Scotland for a bit. Mostly gaming with RPGVienna at the moment, trying to set up events to catch this wave of new players turning up to try out gaming on the back of the movie and now Baldurs Gate 3.

Started with AD&D, now my home campaign is 3.5e, most of my gaming is 5e for ease of making tables - though I also run some Brancalonia.
Brancalionia is proper ace. Welcome to The Tavern.
 
Hi, I'm not actually a disembodied gherkin floating in an inky void but a human called Chris. I often go by my online handle of "Gherkin". Happy to be called either.

Primarily a D&D Player / Forever DM, played a lot of systems back in my formative years in RPGs but I have settled for a game with longevity and stability now rather than system hopping, and that game for better or worse is D&D mostly-3.5 though I occasionally participate in WHFRP and CoC side games.

Missed being a Boomer by one year. Earliest memory: Traffic playing "Hole In My Shoe" on the B&W telly. Jason & The Argonauts looms large in my memory from that epoch too. Working class upbringing I guess you'd say (product of several generations of coal miners on Dad's side, maternal grandad was a window cleaner then a postie after the war). Wore clothes bought from the rag and bone shop on our street as a kid. I'm a university lecturer now. How'd that happen? I got there the long way round though, spent 20+ years in industry. Boy, academia is weird.

My introduction to RPs was Holmes Blue Book D&D in '78. Graduated to AD&D a year or so later. Some of the guys I knew in school a couple of years above me wrote a fanzine called Dragonlords. Some of you might even remember it. I wrote some contributions. Later on that circle were recruited by GW and were involved in editing White Dwarf and writing Warhammer material. I still have the odd contact with them through social media.

I am I suppose you might say the lynchpin of a local RPG group based in East Kent. We mostly play a specific, very long running multithreaded D&D campaign based on the World of Greyhawk setting. It began as a rather casual 1st edition game in 1994 and just kept going, and going...migrated to 3rd edition in the early 2000's. No plans to switch now though I don't do edition wars and I hear good things about 5e. We have a solid group of core local players and a couple of remote players who join in the VTT games, but the locals still meet every 2 weeks for a F2F game. We intersect with another local group sometimes for online sessions. Happy to add players to games when space allows.

I didn't go to Salute this year as the missus rightly complained I have far too many 3D printed minis already waiting to get painted up to justify blowing a wad of cash on more, as I inevitably would have done; but several of our crew did go there. I haven't seen their goodies yet, they will probably bring them to wave at me and gloat in this week's game session. Instead I painted a couple of upscaled Chimera figures. So there. It's a start.

Anyway, glad to be here, I used to hang about on UKRoleplayers and the RPG Blogger's Network, oh and a major Gamegrene contributor if anyone remembers that. Never latched onto ENWorld for some reason. I've been a bit lost in the hinterlands of Facebook D&D groups in recent years but they just don't have the quality of a decent message board, and Facebook serves its own interests not ours.

So, that's me. :)
 
Welcome. I think we may be the same age. Certainly bought and read Dragonlords. Welcome.
Hi Tom, and thanks. Yeah I turn 60 next year...

If you read any of the early issues of DL you might possibly recall "PB Barbarian For Hire". Predating the more famous "Thrud the Barbarian" comic strip in WD, but along similar lines. The actual player whose character that was based around was a member of our group for a number of years....! I joined the group in '79 as a 14 year old kid when I wanted to expand my horizons beyond the school group and I saw a poster up in our local traditional modelling shop which was the only outlet that sold gaming books and figures (Minifigs were the rage then). I showed up to my first session with them and they were all about 20 years old...! All moved out from their parents with jobs that paid enough to live on and living in rented accommodation (because you could get both as a 20-year-old back then, no problem). They'd got the bug a few years before with OD&D. I was made completely welcome though and the group I host these days is a direct line continuation of that group, though we don't have any founder members with us presently and I am the oldest (by a few years).

This is a nice forum you have here and I am glad to have found it.
 
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My name is Sandra. I also had the accounts 2097 on Story-Games and TBP and the Piazza. I also have my own webpage called Idiomdrottning.
Our current game has been ongoing since 2014, we restarted the numbering in late 2019 and since then we've played 300 sessions. We play twice a week usually.

We restarted the numbering because we had been playing a series of separate campaigns in the same world and this was just gonna be a new campaign but it's been a never-ending campaign since we introduced the rule that replacement characters are level one. We're mostly hanging out in the Crowded Sea region of the Forgotten Realms, and one of our big tentpoles for the past few years has been The Halls of Arden Vul which we've moved to al-Dabab island in the Crowded Sea. One of the nearby islands, al-Manhus island, the schtick we came up with is it got sucked in from Earth (year 1938) via a mishap in the Elemental Plane of Water. The island looks the same but one morning the horizon was just different. There's also a portal to late 90s Canada somewhere on the planet so artifacts from there have showed up from time to time. This most recent campaign started in the first month (Taraq) of the year 1394 since the Loregiver, and it's now Masta 1395 so we've played thirteen diegetic months in a li'l over 300 sessions.

The players have many characters and parties and a real penchant for troupe play. They play their own parties against each other, they roll up characters of the same faction their previous characters were previously opposing etc. They're so autonomous and they absolutely drive the play—before we started playing D&D we were playing games like Fiasco, Microscope etc, so that's the sort of initiative they're now used to taking. They're also custodians of "what would the character do", like "no, she wouldn't wanna do that, she's Neutral Evil". (Yeah, we have a ton of characters of all alignments.)

Our ruleset is a mix of 5e, 2e, RC, TOR and homemade rules. Characters are a mix of 5e classes with 2e kits, the fighting system is homemade with some The One Ring influences, trade goods and trade routes is a home made system with some influence from Suns of Gold and the Minrothad Guilds, and domain game stuff is from 2e and RC. We were doing WWN domain rules for a few years but that has absolutely fallen off, in favor of RC's war machine. Now with Arden Vul a lot of 1e-isms are sneaking in also. I'd say our rules are pretty maximalist since we like to codify things and use subsystems and minigames but we've also removed some things stuff from 5e, like skills and pointbuy for example.
 
My name is Sandra. I also had the accounts 2097 on Story-Games and TBP and the Piazza. I also have my own webpage called Idiomdrottning.
Our current game has been ongoing since 2014, we restarted the numbering in late 2019 and since then we've played 300 sessions. We play twice a week usually.

We restarted the numbering because we had been playing a series of separate campaigns in the same world and this was just gonna be a new campaign but it's been a never-ending campaign since we introduced the rule that replacement characters are level one. We're mostly hanging out in the Crowded Sea region of the Forgotten Realms, and one of our big tentpoles for the past few years has been The Halls of Arden Vul which we've moved to al-Dabab island in the Crowded Sea. One of the nearby islands, al-Manhus island, the schtick we came up with is it got sucked in from Earth (year 1938) via a mishap in the Elemental Plane of Water. The island looks the same but one morning the horizon was just different. There's also a portal to late 90s Canada somewhere on the planet so artifacts from there have showed up from time to time. This most recent campaign started in the first month (Taraq) of the year 1394 since the Loregiver, and it's now Masta 1395 so we've played thirteen diegetic months in a li'l over 300 sessions.

The players have many characters and parties and a real penchant for troupe play. They play their own parties against each other, they roll up characters of the same faction their previous characters were previously opposing etc. They're so autonomous and they absolutely drive the play—before we started playing D&D we were playing games like Fiasco, Microscope etc, so that's the sort of initiative they're now used to taking. They're also custodians of "what would the character do", like "no, she wouldn't wanna do that, she's Neutral Evil". (Yeah, we have a ton of characters of all alignments.)

Our ruleset is a mix of 5e, 2e, RC, TOR and homemade rules. Characters are a mix of 5e classes with 2e kits, the fighting system is homemade with some The One Ring influences, trade goods and trade routes is a home made system with some influence from Suns of Gold and the Minrothad Guilds, and domain game stuff is from 2e and RC. We were doing WWN domain rules for a few years but that has absolutely fallen off, in favor of RC's war machine. Now with Arden Vul a lot of 1e-isms are sneaking in also. I'd say our rules are pretty maximalist since we like to codify things and use subsystems and minigames but we've also removed some things stuff from 5e, like skills and pointbuy for example.
Welcome Sandra. And yay, let's hear it for long running, multithreaded campaigns! You might say I am a bit of a fan of that play style.... Yours sounds great. 😀
 
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