• TavernCon is open to all on this forum and you are welcome to register to play and/or offer a game! It's all free and online. Your participation can be anything from one game, or a full weekend, signing up and running as many games as possible! We like to run the event each year to provide an opportunity to actually meet up virtually, and talk and play great RPGs. Hope to see you there. :)

Game Planning for 2025

I did recently run an ICONS one-shot for my group which went really well. I love the superhero genre and ICONS just suits my style of GM so well. I can certainly see myself doing more of it and quitely been prepping and setting aside a few scenarios wait for the right opportunity.

I would love to give ICONS a go!
 
I've just bought The Pre-Destination Engine adventure supplement for the Casting the Runes RPG. Planning to use that to run my occasional CTR games a bit more frequently. I'm also having a go at writing an adventure for CTR which I'll test out on my players at some point.

My regular group are coming to the end of a long runnng Delta Green campaign. I'll be doing something else Cthulhoid with them once that's finished. At the moment I've got three possible options lined up - modern(ish) UK, 1950s Berlin (borrowed from the Cold City rpg), or Achtung Cthulhu!

Also ploughing on with my occasional Hostile game. Have an idea for a multi-adventure sequence set on a single planet where industrial strife escalates into civil disorder then full blown revolution. I've collected various adventures and scenario seeds for this (including the old Traveller adventure Across the Bright Face), just need to organise them into some sort of logical playing order.
 
2025... still not retired damnit! (… I may be calendar watching as time ticks down to being able to take my full ex-BR railway pension when I turn 60 in a few years…)

  • Continue the ~monthly D&D (2014-ish) Forgotten Realms game in the Unapproachable East, as everyone seems to be enjoying it. Kinda hoping we finally finish the original "inciting plot" (very loosely a re-write of the Dragon of Icepsire Peak) and can move on to the larger plot ideas I've been developing from PC backgrounds involving the Demon Prince Stolas, the Narathmault, Ulutiu and other bits of lore...
  • Keep Playing Pendragon on Thursdays, look to offer something else as / when the GM decides they need a break - maybe something BRP derived. At least one player will be dead keen on Call of Cthulhu, but have to confess I'm not really enthused by the classic setting / mythology any more, so need to look for an angle or spin that will keep me interested AND salve that players desire for creepy horror-esque stuff...
  • Wednesdays - hope we can manage more regular sessions! When its next my turn (we rotate GMs every 3 - 4 months) I ought to run the next installment of Odd Soot - but the sequel to the Red Star isn't out yet, and I still haven't come up with a decent idea for another installment of my BRP powered 2300AD - so considering other options (maybe Symbaroum? Maybe another BRP Space: 1889 instalment or some Magic World...)

More generally, I've been sitting on a bunch of material for Magic World and BRP for some time, should really get my finger out and do SOMETHING with them, and Meg and I need to get back to our Fantasy AGE setting… only problem is that there’s a rather small sub-set of my regular groups who are happy with one-shots (and I’m not hugely comfortable running ‘em tbh).
 
Oops, I should have said 2D6 'Adventures in Time and Space.' On very strong pain meds atm (post-op recovery) so brane is not always on this planet
Or this planet is not on the same brane as your brain? [Good title for a 1973 Hawkwind 27 minute track, or a Moorcock short story.]

I have thought whilst running DWAITS 2e that it'd run just as well with Traveller!
 
I'm feeling a need for focus in 2025, so lots of mashed up Savage Worlds/Traveller for me.

I had a much longer list, including 5150, All Things Zombie, Mongoose Traveller, Old School Essentials, and Shadowdark, but I don't think any of them will make it into this coming year.

I'm not entirely sure what's come over me, consciously intending to stick to one game (alright, two) for the whole year. I hope I'm not growing up.
What are the reasons you keep returning to Savage Worlds for your solitaire games on Halfway Station as the mechanical chassis (vs. something more out-of-the-box solo friendly such as 5150/ATZ)?
 
First, I find it fast and easy to use. There are certain game systems which just 'click' for me - they work the way I think - and SW is one of those. (Another one is Classic Traveller, and mechanically the two fit together very well.) I love 5150 and ATZ to bits, but I have to stop and think about the rules - or look them up - more often. To be clear, this is about how my brain works rather than the games themselves, so it's not a criticism.

Second, I use SW for all my group games, and there's a sort of economy of scale in using the same rules for everything. I could do that with the THW system, but I've struggled to get players on board - only once did I get a campaign going, and it only lasted a handful of sessions.

Third, SW has an ability to zoom in and out of the detail which I find very useful; depending on time and motivation I might run, say, a fight as a Quick Encounter, a Dramatic Task, using basic combat, or using all the Situational Rules. THW games also do this to an extent in that they have battle board rules and full-fat tabletop rules.

Where SW is weak - and THW shines - is in the random encounters and support for emergent campaigns; that's at least partly because it's a generic rules set, and those things work better when designed to fit a specific setting. Fortunately, it's easy to add those elements to SW.
 
I'm adding a wild card game for the beginning of 2025 - an Agatha Christie's Poirot Fate Accelerated one-shot scenario or short campaign. Featuring Poirot, Captain Hastings, Inspector Japp, Miss Lemon, and of course Ariadne Oliver as playable characters. More details coming soon!
 
Already working on what I will run for 2025 at conventions.

A new Tales of the Old West (YZE) Adventure - "Stage to Vegas" using a stagecoach and aiming for making it generic for any group of characters. Been doing a bit of historical research online on places and area around the time to give it a historical sense of time and place.

A new Bladerunner case file - "Con te partirò" - RDU is assigned to the LA Opera house which Wallace Corp is sponsoring the major event of MacBeth though there are rumours that rogue replicants and their sympathisers may try and sabotage the event. Investigating it will have them encounter stringent Sopranos, bullish Baritones, tenacious tenors and the stressed stage hands. (I had hoped to do this as double billed one with the Replicant Rebellion supplement though that is delayed)

A new Rivers of London case - to be named - A following on with it set in Hunstanton and using some of the NPCs I had there.

A new Ghostbusters adventure - "The Overlook's Labyrinth" - Another job for the mobile Ghostbuster Unit in their Winnebago head to Colorado to an out of the way place called the Overlook Hotel where the garden maze has been closed off to guest after a number of complaints and scares. (Using parts of the Geologists and Herbalist primer to set the cause of the adventure)

Running Planet of the Apes 🦧 though most likely will be the printed adventures as they promise the PDF on Xmas day

Planning my first written Alien adventure "Garden in the Stars" with the players part of LaSalle Bionational acquisition team sent to a platform garden in space from a small company that went in debt and were bought over. They have to get the place ready for converting to the experiment platform on radiation resistant crops and encourage the previous people to sign on but not is all what it seems when they arrive.

Possible running another Troubleshooters with the mystery team I created , the Sisters of St Marie, the second idea is set on a High Speed Train with the Sisters taking a group of orphans on a train first journey from Paris to Madrid among high wealth and famous passengers.

Other things on the list that may see the light of day over the next year would be Orbital Blues as got a lot of adventures that I could run, Deathmatch Island as really like the set up for it and Hollows as like the idea of the tactical mechanics fro the Quickstart. Would also be interested in doing some fantasy gaming like Dragonbane plus tempted to try more of the Cypher System with the starter set then either Old Gods of Appachilia or The Magnus Archives.

Definitely want to do Outgunned or Outgunned Adventure or even look at Household as well.
 
First, I find it fast and easy to use. There are certain game systems which just 'click' for me - they work the way I think - and SW is one of those. (Another one is Classic Traveller, and mechanically the two fit together very well.) I love 5150 and ATZ to bits, but I have to stop and think about the rules - or look them up - more often. To be clear, this is about how my brain works rather than the games themselves, so it's not a criticism.
Having played THW games for years I still find myself looking up rules, so I don't think it is just you.

Every so many months I get the urge to try out (or revisit) another game system, but I always come back to Classic Traveller. Of late I've had an urge to push counters/minis around a (virtual) table (at a skirmish level) and I have been taking a look at a few rules... but I'm reminded just now that Snapshot was sitting right there the whole time and wouldn't require me learning anything else. :)
 
My list is:
  • Traveller,
  • Dragonbane,
  • SWADE,
  • UBIQUITY,
    • Space 1889 and/or
    • All For One [running the older FGU Flashing Blades adventures]
  • They Came From Beyond the Grave,
  • D&D,
  • 13th Age,
  • Doctor Who.
Note that Mythras has fallen off the list - I think Dragonbane is making me feel it's BRP enough and appeals to my old love for Stormbringer and Magic World.

Forbidden Lands hasn't got the top of my list, but maybe solo?

Or this planet is not on the same brane as your brain? [Good title for a 1973 Hawkwind 27 minute track, or a Moorcock short story.]

I have thought whilst running DWAITS 2e that it'd run just as well with Traveller!
Brain of morbius?
Brian of Judea ?
 
TavernCon has reinvigorated my interest in VTT gaming so I'm currently hatching a plan to use Owlbear Rodeo for Barbarians of Lemuria. Outgunned Adventure is another option because it's also a simple system and lends itself to episodic games. Ifanyone's interested, let me know!

At some stage Caverns of Thracia will arrive from Goodman Games and I'll do my best to form a face-to-face group for that using DCC. I did run it years ago on Roll20 using ACK but I feel in person would do it justice.
 
TavernCon has reinvigorated my interest in VTT gaming so I'm currently hatching a plan to use Owlbear Rodeo for Barbarians of Lemuria. Outgunned Adventure is another option because it's also a simple system and lends itself to episodic games. Ifanyone's interested, let me know!

At some stage Caverns of Thracia will arrive from Goodman Games and I'll do my best to form a face-to-face group for that using DCC. I did run it years ago on Roll20 using ACK but I feel in person would do it justice.
Interested in either or both.
Do you think they'd work with a rather as hoc attendance to a fixed time/day?
 
TavernCon has reinvigorated my interest in VTT gaming so I'm currently hatching a plan to use Owlbear Rodeo for Barbarians of Lemuria. Outgunned Adventure is another option because it's also a simple system and lends itself to episodic games. Ifanyone's interested, let me know!

At some stage Caverns of Thracia will arrive from Goodman Games and I'll do my best to form a face-to-face group for that using DCC. I did run it years ago on Roll20 using ACK but I feel in person would do it justice.
Taverncon did the Same with my idea to offer one shot adventures - would be good to test out more before face to face convention
 
Yes it worked well. Mind you I wouldn't mind continuing @First Age Traveller game as a campaign
 
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