[FATE] Fate Virtual Club

I have one space open in my fantasy Fate Accelerated game. If you are interested, please make yourself known in the Castle Baron chat channel over on the Tavern Discord. All the details are there.
 
I have one space open in my fantasy Fate Accelerated game. If you are interested, please make yourself known in the Castle Baron chat channel over on the Tavern Discord. All the details are there.

Fate of Iryllian acts as an introductory scenario to Fate Accelerated. Both new and experienced players are welcome and we aim to play on Sunday 18th April at 10am via Discord (voice only). For further details please read the pinned posts in the Castle Baron channel on the Tavern Discord.
 
I'm still on the lookout for one more player:

Fate of Iryllian acts as an introductory scenario to Fate Accelerated. Both new and experienced players are welcome and we are playing on Sunday 18th April at 10am via Discord (voice only). Set in a fantasy world, the emphasis of scenario is one of intrigue involving competing factions. The game is suitable for all ages and is cooperative in nature. For further details please read the pinned posts in the Castle Baron channel over on the Tavern Discord.

https://discord.gg/TY83U72Jjb
 
I'm thinking of running this with Fate Accelerated:

Star Wars: The Medusa Gambit
The Empire has fallen! As the New Republic begins to decommission the Alliance fleet and look to peace, threats from Imperial warlords still remain. On the Outer Rim world of Tathrine, one such warlord holds power. Grand Moff Oberon controls an entire sector and has a formidable space fleet at his command. Yet a group of resistance fighters seems determined to overthrow the tyrant and free their home world from occupation.

The New Republic refuses to send military aid to the Tathrine resistance, but a group of senators and sympathises secretly plot and scheme to back the rebels. A small band of smugglers and mercenaries have been hired in secret to deliver a small shipment of military equipment and medical supplies to Tathrine. Their mission is to get it into the hands of the resistance any which way the can. This means running an Imperial Remnant blockade and the stakes can be no higher…

The Player Characters
Alayda Vost
: Leader of the expedition. Former Rebel Alliance officer, she takes no druk from anyone and is tough as nails. She is a no nonsense kind of lady and takes no prisoners in the metaphorical sense.

Dash Tari: Smuggler and pilot of the Ebon Wing. He has a number of death marks placed upon him already by various members of the underworld fraternity. He likes to take the dangerous jobs because they pay well.

Garok Ashak: A former bounty hunter. Nobody messes with this Trandoshan and lowlife fear his name. He has a sense of honour and lives to win Jagannath points to please his goddess the Scorekeeper.

ZX-C64: A reprogrammed Separatist battle droid. No one knows exactly how ZX has survived this long or who reprogrammed it. This droid is no pushover and has been programmed with a quirky sense of humour.

Zeemo: A former thief turned hacktivist. She’s a tough Rodian who likes to wield twin blaster pistols and knows her way around any computer or security system. She has a few friends in the underworld that owe her a favour or two.
 
@BenQ introduced me to the idea of creating Fate characters with ChatGPT. Using my game idea for Star Wars: The Medusa Gambit, (see my post above for details), I asked the AI bot to create some characters based on the brief descriptions above. The results surprised me, even though they required a little tweaking on my part, because they were actually quite good!

Alayda Vost​

Alayda is leader of the expedition. Former Rebel Alliance officer, she takes no druk from anyone and is tough as nails. She is a no nonsense kind of lady and takes no prisoners in the metaphorical sense.

High Concept: Resolute Mercenary Commander

Trouble: Takes No Druk, Gives No Quarter

Aspects​

Tough as Nails: Alayda Vost is known for her resilience and unyielding determination. This aspect reflects her ability to endure hardships and stand strong in the face of adversity.

No Nonsense Leader: Alayda expects efficiency and results from her team. This aspect represents her straightforward, results-oriented approach to leadership.

Rebel Alliance Veteran: Alayda's past as a Rebel Alliance officer informs her actions and decisions. This aspect can be invoked or compelled based on situations related to her Rebel background.

Approaches​

Careful: Good (+3)
Clever: Great (+4)
Flashy: Average (+1)
Forceful: Average (+1)
Quick: Fair (+2)
Sneaky: Fair (+2)

Stunts​

Battle-Hardened Commander: +2 to Cleverly create an advantage when strategically leading a group in combat or military operations.

Unyielding Authority: Alayda Vost's reputation as a no-nonsense leader allows her to exert unwavering authority over her team. Once per session, she can use her Clever approach instead of Forceful when attempting to create an advantage or overcome an obstacle through intimidation, asserting her leadership with an unyielding presence that demands respect and obedience.

Quick Thinking: Once per session, Alayda can use her Clever approach instead of Quick to react swiftly and decisively to a sudden or unexpected situation. This Stunt represents her ability to rely on intelligence, intuition, or clever tactics to navigate challenges that would typically demand quick reflexes.

Dash Tari​

Dash is a smuggler and pilot of the Ebon Wing. He has a number of death marks placed upon him already by various members of the underworld fraternity. He likes to take the dangerous jobs because they pay well.

High Concept: Daring Smuggler and Ebon Wing Pilot

Trouble: Marked by the Underworld

Aspects​

Ebon Wing Ace: Dash is an exceptional pilot of the Ebon Wing, a ship that he's intimately familiar with, giving him an edge in tricky maneuvers and tight situations.

Debt-ridden Opportunist: Dash's propensity for taking dangerous jobs stems from a need to settle debts and make a profit. This aspect reflects his willingness to accept risky endeavors for the promise of a substantial reward.

Charm in the Face of Danger: Dash's Flashy approach extends beyond his piloting skills; he has a knack for talking his way out of trouble or charming his way into opportunities.

Approaches​

Careful: Average (+1)
Clever: Fair (+2)
Flashy: Great (+4)
Forceful: Average (+1)
Quick: Good (+3)
Sneaky: Fair (+2)

Stunts​

Death-Defying Maneuvers: +2 to Flashily create an advantage when piloting the Ebon Wing in a daring and acrobatic manner.

Dangerous Negotiator: Once per session, when negotiating in a high-stakes or dangerous situation, Dash can use his Flashy approach instead of Clever. This Stunt showcases his charismatic and flashy style of negotiation, relying on charm, bravado, and a flair for the dramatic to sway others, even in the most perilous circumstances.

Quick Reflexes: +2 to Quickly overcome obstacles or create advantages when reacting to sudden threats or navigating through tight spaces.

Garok Ashak​

Garok is a former bounty hunter turned mercenary. Nobody messes with this Trandoshan and lowlife fear his name. He has a sense of honour and lives to win Jagannath points to please his goddess the Scorekeeper.

High Concept: Honorable Trandoshan Bounty Hunter

Trouble: Debt to Alayda Vost

Aspects​

Loyal to the Hunt: Garok holds a deep sense of honor when it comes to bounty hunting, following a strict code of conduct and respecting the thrill of the hunt.

Intimidating Presence: Lowlifes fear the name Garok Ashak, making him a formidable figure even before a fight begins.

Devotion to the Scorekeeper: Garok's actions are driven by his belief in the Scorekeeper, and he constantly seeks to earn Jagannath points to please his goddess.

Approaches​

Careful: Good (+3)
Clever: Average (+1)
Flashy: Fair (+2)
Forceful: Great (+4)
Quick: Fair (+2)
Sneaky: Average (+1)

Stunts​

Wookiee-Wrestler Strength: +2 to Forcefully overcome obstacles or create advantages when using raw physical strength.

Regenerative Resilience: Once per session, Garok can spend a Fate point to shake off his wounds, either clearing all stress boxes or removing a single consequence related to physical harm. This stunt represents the Trandoshan natural ability to regenerate.

Honorbound Tracker: +2 to Carefully overcome obstacles or create advantages when tracking a target or assessing the best approach for an honorable confrontation.

ZX-C64​

ZX is a reprogrammed Separatist battle droid. No one knows exactly how ZX has survived this long or who reprogrammed it. This droid is no pushover and has been programmed with a quirky sense of humour.

High Concept: Reprogrammed Separatist Battle Droid

Trouble: Mysterious Origins and Fragile Relevance

Aspects​

Enigmatic Reprogramming: ZX's original programming and the identity of its reprogrammer remain a mystery, adding an air of intrigue to its existence.

Battle-Hardened Circuitry: Despite its enigmatic origins, ZX-C64 has survived through numerous conflicts and remains a formidable force on the battlefield.

Quirky Sense of Humor: The droid's reprogramming includes a peculiar and sometimes unexpected sense of humor, which can influence its interactions with organics and other droids.

Approaches​

Careful: Great (+4)
Clever: Good (+3)
Flashy: Fair (+2)
Forceful: Average (+1)
Quick: Fair (+2)
Sneaky: Average (+1)

Stunts​

Adaptive Programming: Once per session, ZX can quickly adapt its programming to gain a +2 bonus to any approach for a specific task or situation.

Droid Precision: +2 to Cleverly create an advantage when using its precision and calculations for tasks requiring accuracy, analysis, or technical know-how.

Jocular Maneuvers: Once per session, when ZX attempts create an advantage through unexpected, humorous actions that catch opponents off guard, the aspect created gains an additional free invoke.

Zeemo​

Zeemo is a former thief turned hacktivist. She’s a tough Rodian who likes to wield twin blaster pistols and knows her way around any computer or security system. She has a few friends in the underworld that owe her a favour or two.

High Concept: Former Thief Turned Hacktivist

Trouble: Shadows of a Criminal Past

Aspects​

Master of Tech and Stealth: Zeemo is skilled in both hacking computer systems and navigating the shadows with finesse.

Twin Blaster Virtuoso: Her proficiency with twin blaster pistols is unmatched, making her a deadly and precise combatant.

Debts in the Underworld: Zeemo has friends in the criminal underworld who owe her favors, providing her with valuable connections and potential allies.

Approaches​

Careful: Fair (+2)
Clever: Average (+1)
Flashy: Average (+1)
Forceful: Fair (+2)
Quick: Great (+4)
Sneaky: Good (+3)

Stunts​

Hacker's Insight: +2 to Sneakily overcome or create advantages when slicing computers, security systems, or dealing with other technological challenges that require a thief’s touch.

Dual Blaster Barrage: Once per scene, Zeemo can use her Quick approach to attack multiple opponents within the same zone with both blaster pistols simultaneously, with a display of marksmanship. She can divide the stress among her chosen enemies.

Underworld Network: Once per session, Zeemo can use her connections to call in a favor from the criminal underworld, gaining a +2 bonus to a roll involving information, resources, or assistance from her underworld contacts.
 
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