Lurkinggherkin
Lay member
Dreadwood Tales
Setting: World of Greyhawk (with some divergences from canon)
Geographic Location: Dreadwood, Keoland, South-West Flanaess
Edition: 3.5 with a sprinkling of 3.0, PF1e and House Rules
Background
Camp Ragfried is an outpost established in the heart of the leafy Dreadwood in a former troll den, by a cadre of powerful adventurers who are famous heroes of the nation of Keoland; here, they station a select force of their respective followers and cohorts to explore the area and to provide assistance to the local elven nobles up at nearby Castle Briar, and the druids of Oaken Heart, to keep the depredations of regional menace “Dargon of the Crags” in check. Dargon is always hatching new mischief to keep our heroes busy. One day perhaps they will be ready to take the fight to him, but today is not that day…or is it?
Let's begin with a look at the party lineup:
Leguzh Leafcrusher: a somewhat atypical, rather charismatic half-ogre. A former galley slave on the ill-fated Stormbringer Juggernaut (a mad plan to attack the city of Gradsul with a seaborne invasion of giants - a previous adventure based on the DCC module of that name). He's handy in a fight because of his size and strength but actually, combat is not his primary focus; he is a Favoured Soul of the deity of sunlight and healing, Pelor, hence a divine spellcaster and at the moment, the party's main source of healing.
Tagline: "Hello friend. Be not afraid of my fearsome appearance, I am here to help, through the grace of Pelor."
Mellowtwig Hazelshade: a young Treant and one of the party's most solid melee combatants. A good way off reaching full maturity but still Large in size and though slow to anger, a bit terrifying in battle once he gets going. Sensibly avoids town now, though, since on the last visit to a human settlement, some mercenaries were paid by a rather nasty alchemist to try to chop him down because his wood held magical properties making it a valuable commodity!
Tagline: "This is some lovely soil, I think I'll put my roots down here for a while..." (yawns)
Vrashka: a Bugbear / Hobgoblin hybrid (homebrewed) who was recruited from a community of goblinoids who the party were initially at odds with. Vrashka leans more towards her Hobgoblin tendencies and is proudly conscious of her honour. She is a Duskblade (so essentially, a "gish" type build). These goblinoids had enjoyed peaceful relations with their woodland neighbours until their leadership became corrupted as part of the machinations of regional all-round bad guy "Dargon of the Crags". After the party put paid to Dargon's plans with a targeted strike against the chieftain (who had been replaced with one of Dargon's shapeshifting agents) the new chieftain of the tribe commanded Vrashka to go forth and restore their honour and good relations with others by helping the party in their endeavours. Vrashka can be a little uncompromising and hotheaded. She wields an unfeasibly large sword.
Tagline: "Come out and fight, coward! Your avoidance mocks me!"
Jinxsie Magwise: Jinxsie looks like a sweet and lovely elf lady for all intents and purposes, until she smiles revealing a mouthful of sharp, needle-like teeth...she is of the Fey, a Jaebrin Jester/Swashbuckler. Jinxsie comes from another forest a long way away; she is not quite sure how she got to the Dreadwood; she woke up here after a particularly wild revel involving some pixies, and decided to stick around. Jinxsie mainly adventures to stave off boredom. When not busy with her two blades, she cavorts, tumbles, dances and juggles. She is a little macabre though and character most likely to be offered a role in a Tim Burton film.
Tagline: "You have exquisite bone structure. Can I have your skull to play with when you've finished with it? I think it will be soon."
Caanan Barasweyn: Caanan is a Tiefling Rogue/Scout. He doesn't have the stereotypical horns, tail or cloven hooves his kind seem to so frequently present; but he does have other features marking him as distinctly inhuman. The frilled, pointed ears, violet-coloured skin and vestigial wings are something of a giveaway that his human mother's tastes may have run to the exotic (if indeed she had any idea of his father's true form or identity). A recent addition to the party, he's a little cagey about his past. He has the air of someone who came to the heart of the Dreadwood to hide from someone or something, and it might be something more than just crowds of small children throwing rocks or peasants waving pitchforks at him while making religious signs to ward off evil. Jinxsie met him in a bar and got talking with him because she thought he looked cool, which is how he joined the party.
Tagline: "No, they don't work. If they did do you think I'd still be stuck down here on the ground talking to the likes of you?"
Mordechai: Another recent addition to the party, Mordechai is a Gray Elf, and this makes him the most "normal" character in the party, in everyday D&D terms. He was sent to Camp Ragfried as an ambassador by the local elf lord, Gwairin Enderan. (Of course, this is ambassador spelt S-P-Y). Mordechai is a Druid / Wizard / Mystic Theurge, angling to become an Arcane Hierophant soon. Mordechai gives the impression of having a liking for comfortable surroundings, such as the surroundings of Castle Briar the seat of the elf lord who unfortunately sent him away to hang out with this bunch of strange losers. He has aristocratic tendencies and is plainly not the rough-and-rustic type of druid. Though he barely disguises his desire to be elsewhere than trawling around with this rag tag crew he takes his situation in fairly good spirits and is no less of a team player.
Tagline: "I have an idea. Well, quite a lot of them, really. One of us has to."
We've run Sessions 1 and 2 of the game so far. More on this will follow.
Setting: World of Greyhawk (with some divergences from canon)
Geographic Location: Dreadwood, Keoland, South-West Flanaess
Edition: 3.5 with a sprinkling of 3.0, PF1e and House Rules
Background
Camp Ragfried is an outpost established in the heart of the leafy Dreadwood in a former troll den, by a cadre of powerful adventurers who are famous heroes of the nation of Keoland; here, they station a select force of their respective followers and cohorts to explore the area and to provide assistance to the local elven nobles up at nearby Castle Briar, and the druids of Oaken Heart, to keep the depredations of regional menace “Dargon of the Crags” in check. Dargon is always hatching new mischief to keep our heroes busy. One day perhaps they will be ready to take the fight to him, but today is not that day…or is it?
Let's begin with a look at the party lineup:
Leguzh Leafcrusher: a somewhat atypical, rather charismatic half-ogre. A former galley slave on the ill-fated Stormbringer Juggernaut (a mad plan to attack the city of Gradsul with a seaborne invasion of giants - a previous adventure based on the DCC module of that name). He's handy in a fight because of his size and strength but actually, combat is not his primary focus; he is a Favoured Soul of the deity of sunlight and healing, Pelor, hence a divine spellcaster and at the moment, the party's main source of healing.
Tagline: "Hello friend. Be not afraid of my fearsome appearance, I am here to help, through the grace of Pelor."
Mellowtwig Hazelshade: a young Treant and one of the party's most solid melee combatants. A good way off reaching full maturity but still Large in size and though slow to anger, a bit terrifying in battle once he gets going. Sensibly avoids town now, though, since on the last visit to a human settlement, some mercenaries were paid by a rather nasty alchemist to try to chop him down because his wood held magical properties making it a valuable commodity!
Tagline: "This is some lovely soil, I think I'll put my roots down here for a while..." (yawns)
Vrashka: a Bugbear / Hobgoblin hybrid (homebrewed) who was recruited from a community of goblinoids who the party were initially at odds with. Vrashka leans more towards her Hobgoblin tendencies and is proudly conscious of her honour. She is a Duskblade (so essentially, a "gish" type build). These goblinoids had enjoyed peaceful relations with their woodland neighbours until their leadership became corrupted as part of the machinations of regional all-round bad guy "Dargon of the Crags". After the party put paid to Dargon's plans with a targeted strike against the chieftain (who had been replaced with one of Dargon's shapeshifting agents) the new chieftain of the tribe commanded Vrashka to go forth and restore their honour and good relations with others by helping the party in their endeavours. Vrashka can be a little uncompromising and hotheaded. She wields an unfeasibly large sword.
Tagline: "Come out and fight, coward! Your avoidance mocks me!"
Jinxsie Magwise: Jinxsie looks like a sweet and lovely elf lady for all intents and purposes, until she smiles revealing a mouthful of sharp, needle-like teeth...she is of the Fey, a Jaebrin Jester/Swashbuckler. Jinxsie comes from another forest a long way away; she is not quite sure how she got to the Dreadwood; she woke up here after a particularly wild revel involving some pixies, and decided to stick around. Jinxsie mainly adventures to stave off boredom. When not busy with her two blades, she cavorts, tumbles, dances and juggles. She is a little macabre though and character most likely to be offered a role in a Tim Burton film.
Tagline: "You have exquisite bone structure. Can I have your skull to play with when you've finished with it? I think it will be soon."
Caanan Barasweyn: Caanan is a Tiefling Rogue/Scout. He doesn't have the stereotypical horns, tail or cloven hooves his kind seem to so frequently present; but he does have other features marking him as distinctly inhuman. The frilled, pointed ears, violet-coloured skin and vestigial wings are something of a giveaway that his human mother's tastes may have run to the exotic (if indeed she had any idea of his father's true form or identity). A recent addition to the party, he's a little cagey about his past. He has the air of someone who came to the heart of the Dreadwood to hide from someone or something, and it might be something more than just crowds of small children throwing rocks or peasants waving pitchforks at him while making religious signs to ward off evil. Jinxsie met him in a bar and got talking with him because she thought he looked cool, which is how he joined the party.
Tagline: "No, they don't work. If they did do you think I'd still be stuck down here on the ground talking to the likes of you?"
Mordechai: Another recent addition to the party, Mordechai is a Gray Elf, and this makes him the most "normal" character in the party, in everyday D&D terms. He was sent to Camp Ragfried as an ambassador by the local elf lord, Gwairin Enderan. (Of course, this is ambassador spelt S-P-Y). Mordechai is a Druid / Wizard / Mystic Theurge, angling to become an Arcane Hierophant soon. Mordechai gives the impression of having a liking for comfortable surroundings, such as the surroundings of Castle Briar the seat of the elf lord who unfortunately sent him away to hang out with this bunch of strange losers. He has aristocratic tendencies and is plainly not the rough-and-rustic type of druid. Though he barely disguises his desire to be elsewhere than trawling around with this rag tag crew he takes his situation in fairly good spirits and is no less of a team player.
Tagline: "I have an idea. Well, quite a lot of them, really. One of us has to."
We've run Sessions 1 and 2 of the game so far. More on this will follow.