I wonder if that strand of geopolitical gaming will return?quite relevant
I wonder if that strand of geopolitical gaming will return?quite relevant
Have you seen the latest People Make Games video, where Quinns gets tied in knots around the ethical issues of wargaming simulations used by the military? It's long, but good.Not geopolitical but I am thinking about getting Littoral Commander which is a modern war game used by the US Marine as a training aid. They are currently working on a new version which models the war in Ukraine.
Hegemonic Projects next game is going to be about geopolitics - I wonder what time period it will be modelled after?
Sorry, I don't know.Not sure I want to commit an hour to that - is there a summary anywhere?
I like the look of this, and know it's well regarded on boardgamegeek. But ask, if 1 player is losing badly, can he increase , or is it decrease defcon so war starts and no one wins?Tonight I played Twilight Struggle for the first time. My buddy (who is a bigger board game fan than me) had played it before but not in the last few years. He was a little rusty and I was learning as we go. I held him for a fair chunk of the game (he said he had never had one run that long before) but in the end I conceded as we had gotten to 11pm and he was far ahead of me. I might have made it to the 10th turn but I don’t think I could have pulled back the VP deficiency.
A really fun game, quite different to what we normally play. And quite relevant given the return to bit of the Cold War in geopolitics.