Other Games A Frenzy Of Fans

Guvnor

The Guvnor
Staff member
I am writing this year's murder mystery for my lady friends weekend away. Over dinner, murder mystery, started with @steveh's excellent products but write my own now. As with those products they are really RPGs.

So, especially since I just saw "And Then There Were None" at our theatre recently: it's time to get tricksie.

Last year there were two murderers who were unaware they had both tried to murder the victim (and between them succeeded), which was fun.

This year, I don't think there will be a murder at first. Just a locked escape room, 3 hours, and a lot of motives to kill.

They are all pretty damned good at this so I think it'll work. I'll add the rules to actually murder at 8:30pm, and then we can wrap when enough bodies are on the floor.

I think the dead come back as ghosts, but cannot reveal anything about their murderer. Since there is still more potential for death, seems only fair that the recently departed still get a go.

Of course they may not murder anyone.

So complex compared to a usual mudder mystery. Not for an RPG group though.

So what did I do then? I threw in three potential layers of identity, assumed, associated and secret. I hope I haven't gone too far.

Here is the introductory handout, very little revealed at this stage, just enough for costuming.

A Frenzy of Fans

This is a murder mystery evening with a difference, you are attending in the guise of two people.
The first guise is an alter ego, a created ‘close copy’ of a well known crime writer, and the second
is the normal person who adopts that alter ego to write ‘pastiches’ in the style of the original crime
writer about ‘close copies’ of famous detectives.

The top level alter egos and their detectives are:
Lynda La Plantpot writes about police detective DCI Jane Tennis-Ball.
Agatha Crispy writes about private detective Heracles Parrot.
Elly Gryffindor writes about forensic archaeologist Dr. Ruth Gallowgate.
L Jonathon-Ross writes about police detective DCI Ryanair.
Anne of Cleves writes about police detective DCI Vera Standup.
Dorothy I Sayso writes about amateur sleuth Lord Pierre Whimsical.
Margarine Alley Gang writes about amateur sleuth Silene Dioica.

You will immediately recognise the ‘original’ authors and detectives.
These pastiches are never published as books or by a recognised publisher, but they are very
popular on the Internet and amongst fans. They are also known as ‘fan fiction’ or even ‘fanfic’.
Your group of Internet murder mystery chums has decided to meet at a dinner party and tonight’s
the night.

You may dress in the style of your favoured author, or their detective, or sometimes just in your
own personal style.
When you meet at such parties and when you chat online and share stories you always use your
alter egos, it is bad form to reveal another person’s real identity.

The second guise, the person who writes the pastiches, is the actual real life writer. That person is
therefore secret for now, but may be revealed through the evening. As such they are only revealed to
each of you in your personal information pack
 
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The top level alter egos and their detectives are:
Lynda La Plantpot writes about police detective DCI Jane Tennis-Ball.
I always preferred her novels about lady blagger Dolly Rollins - don't suppose there's any chance of including those books in the game? If not, never mind. ;)
 
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And also, how do we persuade you to run it somewhere else?
I might try and run one of my murder mysteries sometime. However I think if I go public I will go big and run one of yours @steveh
 
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The Crows' Review of Murders is a niche but influential publication dedicated to reviewing fan fiction and pastiches within the crime fiction genre. Crime fans should read it because of its unflinching honesty, sharp wit, and often caustic reviews. The Review prides itself on sharp criticism, biting satire, and darkly humorous morsels of wisdom.

It serves as the go-to source for pastiche writers and crime fiction enthusiasts, dissecting what is good, bad, or so bad it's good. Reviewers dissect works with almost surgical precision, which can be detrimental to writers' egos. A "Crow’s Pecker" for a poorly executed pastiche can destroy a writer's reputation.

The Review includes:

  • Feature Reviews: Analyses of pastiches and fan fiction.
  • "It's a Murder!": A sarcastic roundup of amateur novels.
  • Interview with the Author: Tongue-in-cheek interviews.
  • The Missteps of Masterpieces: Critiques of works that inspire the pastiches.
  • Pun of the Month: Humorous wordplay. "Lynda La Plantpot’s latest book is riddled with plot holes, but at least you can serve them up with a side of tennis... just don’t expect much of a rally".
  • The Crows' Awards: Annual awards.
  • Crime Writer Cluster Bombs: An investigative section that unearths "shattered dreams, festering grudges, and frankly, spectacular incompetence" among crime writers.
 
So I ran the game. It was a bit of a curate's egg.

Good
The players had both costumed and got into roles perfectly. My mechanism for truth and weapon cards worked smoothly. People "had" grasped the multiple layers of identity.

Not so good
We got hammered very early on cocktails. Which was great fun, but for some it blunted their engagement - for others it just made us all laugh.
I think I needed to give a wider number of characters deeper grudges against fewer people.

Bad
I wanted a game where the players decided who to murder based on motives and opportunity.
Silly me, I thought they'd be shy to do so.
Within five minutes of the new cards and murder rules being issued - three out of four us were ghosts! By the end six out of seven of us were dead.

Good (again)

I had wanted something like "And Then There Were None" and I got it!
The concept of ghosts, who continued to play as spooky participants and who could do everything everyone else could do (except say who murdered them) was excellent and noone felt left out - indeed most of the later murders were committed by the recently departed.
The murder mechanic was clean and easy.
Using AI to check consistency of my handouts and to generate audio (awards ceremony for example) was good - NotebookLM is very good as is play.ht

Lessons
Fewer murder cards, far far fewer.
Stronger more focused motives.
Not running this as is again, but maybe a redraft - perhaps.

Oh I was the first murdered.
 
Fewer murder cards.
Less info dump.
More social interaction rules to reveal secret identities.
 
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