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31 40k Hivecity NPCs for #City26

  • Thread starter Thread starter Xaosseed
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Xaosseed

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Returning to RT-87, our hivecity to peek at a roster of its NPCs and also do the "TTRPG Character Creation Challenge Jam".



1. Morer Baranyx - Carnotaur Arena Knight-Pledge - recently granted their augmented-carnotaur, already a decorated cavalry officer, now they fight in the great arena to prove their worthiness to maybe, one-day pilot a Knight. Deep down they know Knights will not be available in their lifetime.
2. Grak the Crummy - Tallow-works Foreman (abhuman) - fur perpetually slick from the grease-fumes of the tallow-works, they drive their crew hard in their holy duty, rendering down the worthy Ogryn who survived pilgrims way into sacred candles.
3. Yellow Cew - Megasaurherder crew-boss (ogryn) - forest-smart, grizzled and megasaur scarred, they might be found wrestling their team out of the drinking-dens that will have them before departing for another run down to pick up a herd. Speeders would make the journey in hours but the cavernous megasaur carrier ships will take long weeks.
4. Ologus-77 - Augmetic-weapon-lens crafter - senior sacristan tech-magos, so filthy it is hard to tell their affiliation. Obsessed with creating ever more powerful lasing lenses from the favourable native clays. Personal crusade to construct a planetary defense las so mighty his peers will have to accept the replacement of the dark age of technology infernal cannons. Multiple cybernetic adaptations for the making and testing of las-lenses.
5. Venric the Impermeable - Munitorum tithe assessor (lasers, soldiers) - grizzled, dispeptic official in fine but worn uniform, continuously reviewing data slates and hardcopy, shouting observations at a trailing auto-scribe servitor. Certain that everyone is trying to swindle the Imperium from its rightful tithe through wickedness or incompetence and but for their diligent prying it would succeed.
6. Sepia Dismas - Abbess of Hospitaller-sisters - gentle voice and floating choir of servitor-skulls bring an aura of calm, useful for triage of the mutant, industrially-wounded or broken-minded. Equally willing to deploy their medikit or bolt-pistol depending on their assessment of your remaining utility to the Emperor.
7. Astraea the Staunch - Chief of megasaur & abhuman medicine - loud, enthusiastic, brutally scarred from an insufficiently sedated patient. A familiar face to all from popular 'how it works' autopsy videos found on most public pict-displays.
8. Billhoook Pluto - Bone-grading inspector - megasaur-scale apron and elaborate auspex headset complement flak-armour and a fast-draw autopistol holster. Feline-like tendency to turn up unexpectedly, lives for the hunt of stopping bone-smugglers
9. Turquoise-lure Lorell - Tanners-guild head - a burly, elaborately head-dressed micromanager, interrupted by shrilling vox-link of order confirmations. To their great annoyance, megasaur skins refuse to come in standard sizes.
10. Calibre Zaddion - Munitorum strategos-savant - dressed like last seasons fashionista, eyes glittering from dataveil links. Rumoured to have the entire 'big picture' of the planetary tithe in their head, they are frequently found around travel-hubs talking logistics.
11. Milliasaur Balfrymownde - Coordinator of visitors (offworlders) - stoically polite, with perfect etiquette and an encyclopedic knowledge of the off-world customs. Lays ground work for visits by dignitaries which involves telling the locals exactly what they are going to do or face the wrath of the Lord-Castellan.
12. Okheus-44 - Magos Robotica - but for the Sacristan robes this one is the archetypal tech-priest. No sign of flesh remains, often found accompanying robots on field trials, muttering "the flesh is weak".
13. Omion-39 - Servitor-wright - hurried, impatient, trailing a small retinue of servitors with equipment, constantly bemoans the difficulties of pairing augmetics with the varied abhuman bodyforms, blames the servitor-candidates for not being more uniform
14 Displacer Dyademe - Maglev-guild trainboss - canny, greedy, with obvious high quality augmetics, rich garments and prominent exotic shields. Surrounded by vox-chatter from transcontinental maglev crews and traders and emissaries looking for favours and better prices on chunks of salvage from the dead hives
15 Helene the Hexed - Maglev-cleansing inspector - handflamer, sooty armour and a perpetual smell of burnt promethium. Thorough and cunning, expert at finding hidden contraband and stowaway monsters on the hive-city chunks hauled in for recycling from the wastes
16 Lucerus Elusyx - Administorum salvage assessor - sleek and glossy, clad in a regulation uniform made from the finest materials. Delights in ferreting out attempts to avoid import tax and claiming the finders bounty.
17 Typhon the Mighty - Butchers guild line-leader (minotaur) - brawny and focussed, views their work in the slaughterhouses as a sacred duty, matching their Emperor-given strenghth and masterwork chainaxe against the tough hides and titanic carcasses of the megasaurs
18. Timon the Silver-lure - Freelance protein procurer - a greasy, wheeling-dealing spiv, able to grade megasaur offcuts, corpse starch and anything else that could be grist for the protein-mills. Laughs to much at his own jokes about "you'd make good sausages yourself"
19. Cilice Gyn Barik - Offworlder abhuman - swathed in venturing robes, even when far too hot to hide their distinctive offworld horn structure. Scrapes out a living trading on their knowledge of far away places and things
20. Garak the Jolterhead - Abhuman redemptionist preacher - festooned in holy-seals, clanking with devotional-icons, bleeding from self-flagellation they will be found braying reprentance to crowds. Fiery eyed in their zealotry and harshest to judge their fellow abhumans
21. Omax-98 - Macro-augmeticist magos - can conceive no greater privilege than what the Omnissiah requires of him in this life, to render megasaurs into the mega-servitors. Massive with exoskeletal augmentation to work on the huge beasts.
22. Lrix the Jackanape - Auspex-whisperer & wreck-surveyor - jittery, shrapnel-scarred, bundled in piecemeal armour, hunched under the weight of the potent auspex-array of uknown provenance they haul around. In demand by the hive-salvage breakers for sniffing out hazards and treasures, good at finding both but not very light on their feet.
23. Stimm Quintos - Breakers guild stimm-dispenser - overly jolly with belts full of sanctioned labor-enhancers and a ready patter of approved encouraging slogans. Dressed like the stereotypical heroic labourer but coughs blood after more than one or two big heaves at a time.
24. Valelan Renard - Houseguard patrol commander (cold one cavalry) - thin-lipped, calculating, spit-shined uniform. Brutal disciplinarian to his men, meaner again to the abhumans among them, irritates the regimental commisar by leaving them little to do. Loves the megaraptor mounts of the patrol, feeds them best prisoner bits.
25. Horgruss Imzel - stevedores guild cold-trader - purposefully fades into the crowd, wary eyes above their guild-jacket collar. Sharp blade, hold-out laspistol and flak armour hidden beneath. Master of the art of casually walking off with contraband from arriving maglevs and innocently stumbling upon interested buyers.
26. Hazael the Antler-wrangler - Maglev network snakehead - duelling scars and prominently cross-strapped pistols. Works to foil screening of arrivals from the wastes habitually. Sometimes it is for a cargo of abhumans from the failed megasaur ranches, sometimes for weirder things, they never ask.
27. Moraner Kasen - Weapon-testing duellist - abrasive and pushy, mercenary for hire. Quick to demand their duelling rights. Paid for field-testing new laslenses.
28. Horrendous Praetus - Dead-ranch ganger - garishly dressed in patched megasaur-skin hand-me-downs, faked wasteland rad-burn, backed up with knife and stubgun. Asserts their rights as a ranch-ganger, though the ranch has long been consumed by the wastelands. Talks a big game about how they will bring a new herd out there are be back in business any month now.
29. Spook Ishkur - Megasaur-runner - genuinely radburned with the scales to prove it hidden beneath their dusty megasaur-skin jacket. Likely found deeply inebriated or foul-temperedly nursing a hangover as they grimly complain about going back out for more megasaurs.
30. Morar Maryan - Houseguard incident sanitiser - disease-gnarled, flamer-toting tabarded agent of the lowest sort for the ruling house. Asks no questions, nonchalantly thorough in their work. Good memory but cares little about whys and wherefores.
31. Smokestack Orl - Deep hive scrap-picker - lethargic elder, grey-skinned where not covered in bandages. Completely divorced from standard day-night cycle, has encyclopedic knowledge of the lower hives. Watched over protectively by most of the locals as their own strange canary - "things cannot be so bad if Smokestack is still trudging about".

With thanks to Dread Quill and Fat Dwarf for their respective random name generators.

Stat everyone as a civilian except:
  • The Sacristans (Ologus-77, Okheus-44, Omion-39, Omax-98) who stat as tech-priests
  • Typhon the Mighty and Yellow Cew who stat as ogryns

Give +10 in the relevant skill of any mentioned equipment.

Anyway, in my 'keep me honest' progress tracker stats:
Progress: 26/56 wards completed
Completion vs target: 50% vs 41% target
Population covered: 58%

Slowed down a lot, been busy but have a couple more good ideas for wards in the can - half way done, a month ahead of schedule.

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